Ideations, artworks, and production work done in collaboration with the Blizzard Visual Development and production artists. Showcasing art direction, lighting design, and atmospheric world-building for the Junker Queen origin story.
Visual development and character iteration
World-building and atmospheric set design
Cinematic lighting design and mood development
Pre-visualization and lighting architecture
Blocked out the lighting design early for iterative camera placement and flow.
Final lighting implementation and polish